Main Page

  Cheat Codes      
    Computer
   
Playstation 2
   
XBox
   
XBox360
    GameCube
    Dreamcast

    Playstation

    
GB Advance
     GameBoy
    
Nintendo 64
    
Super Nintendo

  Reviews             
    Computer
    Playstation

    
Playstation 2
    
XBox
     GameCube
    
Dreamcast
     GB Advance
     Nintendo 64

  Previews            
    Computer
    
Playstation 2
    
XBox
    
GameCube

  More  Gaming    
     Game Demos
     Release dates

    
Game Wallpapers
    
Gaming news
    
Funny pictures
    
Online games

  Video Trailers    
     Playstation 2
     Xbox
     GameCube

  Contact Info       
     Free Email
    
Contact Info
    Privacy Policy

  Affiliate Sites     
     Workout Routines
    
All PS2
    
Cheat Vault
    
All Codes
    
Arcade Vault
    GameZone

 
 

 

  

 
 
Call us cynics, but we can't help but feel that developers too often take the paint by numbers approach to videogame design. As a result, genres sometimes become saturated with formulaic clones of the same basic idea. Ask yourself, how many games have aspired to be the next Grand Theft Auto? Probably more than you can count on two hands. Unfortunately, one of today's most overpopulated genres is the first-person shooter, and again many of these games are so similar in theme and design that it can be difficult to tell them apart. Which is why some software houses have done whatever they can to ensure that their so-called "FPS" stands out from the pack.

Sometimes, we end up with a far better game and a more robust genre for their efforts. Few would argue with the stance that Valve's Half-Life series paved the way for smarter, more immersive FPSs than ever before, for example. Occasionally, first-person perspective games stray so dramatically from the shooter template that they can't accurately be contained under the conventional definition of an FPS. Retro Studios' fantastic Metroid Prime series, with its emphasis on exploration and puzzle solving, is one.

Geist, from developer n-Space and Nintendo, is another. Which is not to suggest that you abandon any notion that the game functions like a shooter, because that isn't true. Like Prime, there are shooter elements in this original take on the genre. You will pick up a gun and blast enemies away and you will do it on a regular basis. But Geist is much more focused on the act of possession -- of figuring out who or what to inhabit and then taking hold of the person, animal or object in order to continue progressing through the adventure. It's during these moments, which are commonplace, that the game proves to be surprisingly inventive and enjoyable. Unfortunately, a game engine incapable of matching n-Space's ambitions occasionally hampers the experience.

Full Review

7.8 out of 10

Published - Nintendo
Developed - n-Space
Genre - 1st-Person Shooter
Number of Players - 4
Release Date - August 15, 2005

  

> Home | ReviewsCheatsRelease DatesNews  | Demos
>
Copyright 2003 - 2004 X-Productions. All Rights Reserved.